1500 Pts - Chaos Marines - Unnamed

Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Chaos Terminator Lord (1#, 150 Pts)
  Chaos Terminator Lord 1 HQ 6 5 4 4/5 3 5 3/4 10 2+/5(i) 150
(C:CSM, pp. 30 & 92); Unit Type: Infantry; Mark of Nurgle; Lightning Claws (pair); Fearless; Independent Character
Troops: Plague Marines (7#, 226 Pts)
  Plague Marines 6 Troops 4 4 4 4/5 1 3 1/2 9 3+ 226
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol (x6); Bolter (x4); Close Combat Weapon (x6); Plasmagun (x2); Fearless; Feel No Pain
    Plague Champion 1 4 4 4 4/5 1 3 2/3 10 3+ [58]
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Melta Bombs; Bolt Pistol; Bolter; Power Weapon; Fearless; Feel No Pain
Troops: Plague Marines (7#, 226 Pts)
  Plague Marines 6 Troops 4 4 4 4/5 1 3 1/2 9 3+ 226
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol (x6); Bolter (x4); Close Combat Weapon (x6); Meltagun (x2); Fearless; Feel No Pain
    Plague Champion 1 4 4 4/8 4/5 1 3/1 2 10 3+ [68]
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol; Power Fist; Twin Linked Bolter; Fearless; Feel No Pain
Heavy Support: Vindicator (1#, 140 Pts)
  Vindicator 1 Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 140
(C:CSM, pp. 43 & 101); Unit Type: Vehicle (Tank); Dozer Blade; Searchlight; Smoke Launchers; Extra Armor; Demolisher Cannon
Heavy Support: Land Raider (1#, 220 Pts)
  Land Raider 1 Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 220
(C:CSM, pp. 44 & 101); Unit Type: Vehicle (Tank); Access Points: 3; Searchlight; Smoke Launchers; 2x Twin-linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle
Elite: Dreadnought (1#, 140 Pts)
  Dreadnought 1 Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 12 SA: 12 RA: 10 140
(C:CSM, pp. 40 & 95); Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Twin Linked Bolter; Twin Linked Lascannon; Crazed
Elite: Chaos Terminators (3#, 180 Pts)
  Chaos Terminators 1 Elite                   180
(C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Icon of Nurgle; Mark of Nurgle; Terminator; Terminator; Terminator; Deep Strike
    Terminator 1 4 4 4/8 4/5 1 4/1 2 10 2+/5(i) [40]
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Nurgle; Twin Linked Bolter (x1); Power Fist (x1)
    Terminator 1 4 4 4/8 4/5 1 4/1 2 10 2+/5(i) [45]
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Nurgle; Twin Linked Bolter (x1); Chain Fist (x1)
    Terminator 1 4 4 4 4/5 1 4 2 10 2+/5(i) [55]
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Nurgle; Power Weapon (x1); Reaper Autocannon (x1)
Troops: Khorne Berzerkers (7#, 217 Pts)
  Khorne Berzerkers 6 Troops 5 4 4 4 1 4 2/3 9 3+ 217
(C:CSM, pp. 36 & 98); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of Khorne; Bolt Pistol (x5); Close Combat Weapon (x6); Plasma Pistol (x1); Fearless; Furious Charge
    Skull Champion 1 5 4 4/8 4 1 4/1 3 10 3+ [76]
(C:CSM, pp. 36 & 98); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of Khorne; Power Fist; Plasma Pistol; Fearless; Furious Charge
Total Cost: 1499

Option Footnotes
Special Rules
Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives.
Crazed 1 - Fire Frenzy
2 to 5 - Sane
6 - Blood Rage
(p40 C:CSM)
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle (Tank) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
Unit Type: Vehicle (Walker) Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
Wargear
Blight Grenades Defensive grenades; enemy units do not gain their bonus attacks for Charging (p38 C:CSM)
Dozer Blade Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test.
Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).
Icon of Nurgle Unit gains benefits of the Mark of Nurgle (p81 C:CSM)
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Mark of Khorne Extra attacks (p25 C:CSM)
Mark of Nurgle Extra toughness (p25 C:CSM)
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Power Armour Confers a 3+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save.
Weapons
2x Twin-linked Lascannons 48" Range; S9; AP2; Heavy 1 Linked
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast
Dreadnought CCW Strength 10; Ignores armour saves in close combat.
Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat.
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Reaper Autocannon 36" Range; S7; AP4; Heavy 2; Linked (p82 C:CSM)
Twin Linked Bolter 24" Range; S4; AP5; Rapid Fire, Linked
Twin Linked Heavy Bolter 36" Range; S5; AP4; Heavy 3 Linked
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked

Validation Report
1. Chaos Legions: Chaos Marines; d-1. Formatting: for AB 3.2; c-1. File Version: 1.10a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 21.3
% Fast: 0.0
% Heavy: 24.0
% HQ: 10.0
Model Count: 28
% Troops: 44.6
% Wargear: 0.0
Files version: 1.10

Group Min Max Used
HQ 1 2 1
Elite 0 3 2
Troops 2 6 3
Fast 0 3 0
Heavy 0 3 2

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